this post was submitted on 15 Dec 2023
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[–] KoboldCoterie@pawb.social 3 points 10 months ago (1 children)

They never really went into detail, their whole argument was that if you wanted to use Diplomacy, you did so by default at a -10 penalty (for doing it 'rushed'), or it would guaranteed fail, for the above reason. :(

[–] StraySojourner@lemmy.world 1 points 10 months ago (1 children)

Why a -10? That seems arbitrary in 5e that almost does nothing with incremental modifiers.

[–] KoboldCoterie@pawb.social 2 points 10 months ago (1 children)

This was pre-5e; we were playing 3.5e, where that's actually an official thing you can do:

Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

[–] CileTheSane@lemmy.ca 1 points 10 months ago (2 children)

So they were arguing:

  1. the NPC's in the world are aware of the D&D rules their world operates in, and as such
  2. Diplomacy is impossible unless you do it in 6 seconds.
[–] Tolookah@ttrpg.network 3 points 10 months ago

"come with me if you want to live" ~a successful diplomat, or something.

[–] KoboldCoterie@pawb.social 1 points 10 months ago

Exactly that. I wish I was kidding.