this post was submitted on 14 Dec 2023
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[–] sugar_in_your_tea@sh.itjust.works 1 points 11 months ago (1 children)

Yup, it is an anomaly in that it feels like the quality I used to expect 20 years ago when devs couldn't just patch flaws after launch and had to actually QA their games before going gold. They rely so much on after launch patches that games often aren't finished until a year after release.

[–] pory@lemmy.world 1 points 11 months ago* (last edited 11 months ago) (1 children)

BG3 is an excellent game, but saying it's unlike the rest of games because it "does its QA before launch" is very silly. Look at the 100GB of huge patches the game's received, reading the pages and pages of patch notes for the bug fixes and also the basic RPG features added after launch like the ability to change your character's appearance.

BG3 had more bugfixes and hotfixes than Starfield did by a long shot, the difference between the two is not the absence of bugs. It's that BG3 under the bugs was a phenomenally VA'd/Mocapped game with a great story line, memorable characters, meaningful choices, and combat that doesn't become a rote chore or a numbers go up game with randomized loot.

[–] sugar_in_your_tea@sh.itjust.works 2 points 11 months ago

BG3 was a complete, enjoyable experience all the way through at launch. There were a lot of patches, but those weren't as necessary as other games, like Cyberpunk 2077 and Fallout: New Vegas. For example, character customization is nice to have, but lots of games don't bother.

Starfield on the other hand, was relatively bug free at launch, but it didn't have a good gameplay loop. Outposts were repetitive, gunplay and weapon variety wasn't particularly interesting, and cities weren't very plentiful or interesting (Morrowind was way better in all three, and the game is ~20 years old).

Yeah, BG3 wasn't as solid as launches before OTA updates were a thing, just it felt a lot more like that era than most of the AAA game launches in recent memory.