this post was submitted on 14 Dec 2023
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[–] Kolanaki@yiffit.net 16 points 11 months ago (3 children)

It doesn't have "it." I don't know what "it" is, but I know Morrowind, Oblivion, Skyrim, Fallout 3 and Fallout 4 had "it" and somehow Starfield does not. It is completely devoid of that "it" factor that their other games had, even if it has everything else those games had and more. It is still missing the crucial "it."

[–] Krauerking@lemy.lol 4 points 11 months ago

Well crafted lovely little places to discover even if they have no impact on the grander story.

That's it. Auto generated planets and straight forward hub locations makes for boring exploration but in the fallout games you could discover a school that was feeding their kids radioactive slime because they got paid too and it was just a side story. Skyrim games you could stumble upon a house that had been ravaged by accidental tunnels into a cave full of nightmares cracking open in the basement.

Things that you stumble upon naturally while exploring and feel crafted carefully to just be a fun side off thing but if they have to put up a neon sign and make you fast travel to a location to find their little joke of a raider camp then it doesn't feel special. It's just a bunch of disjointed maps stuck together through a menu.

[–] CryptidBestiary@lemmy.world 2 points 11 months ago

I would go out on a limb and say it's probably the joys of traveling and discovering things along the way. The Bethesda "magic" is their approach in open world game design. In almost every corner, there's something interesting to discover (side quests, well crafted environment, and characters). When you take that away and replace it with just mundane fast traveling, loading screens, and procedurally generated empty maps, then you get Starfield. It's a Bethesda game missing that Bethesda "magic"