this post was submitted on 30 Jun 2023
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Guild Wars 2

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Wow, that's quality armor! Can't see the sidebar on your instance? Click here: https://kbin.social/m/random/p/490553/Banned-content-Unmarked-spoilers-of-PvE-content-less-than-two

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My findings so far (purely on fun or not and not about DPS, in open world pve):

  • pistol/torch harbinger - feels great and natural

  • gs harbinger - feels ok, not adding much to the play style

  • hammer fresh air tempest - ok to meh, tbh still feels like two different things on one, but it's better than dealing with spheres

  • sword/horn tempest/weaver - fun! Very mobile and many options for different situations

  • rifle and scepter daredevil - meh and probably bad, rifle without malice doesn't work for me at all, scepter does not do anything great by itself

  • staff deadeye - fun with perma quickness but probably not good at the end of the day

What do you think? But all in all I am happy for revs to finally get rid of hammers.

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[–] cheshire@kbin.social 1 points 1 year ago

So far I've enjoyed necro and engi possibilities. Hope to see more fun stuff to come.