this post was submitted on 04 Dec 2023
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Does a 28 hit? No. (lemmy.world)
submitted 11 months ago* (last edited 11 months ago) by 6xpipe_@lemmy.world to c/rpgmemes@ttrpg.network
 
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[–] RQG@lemmy.world 12 points 11 months ago (2 children)

Imo if your item requires an example in its rules text it is too complicated.

[–] Daxtron2@startrek.website 19 points 11 months ago (1 children)

I mean it makes sense without the example too

[–] RQG@lemmy.world 0 points 11 months ago (1 children)

It does but they felt the need to include an example. Why? Because the item is too complicated.

[–] Daxtron2@startrek.website 1 points 11 months ago

Because there's a lot of people who need things explained to them, even if they're simple

[–] Khrux@ttrpg.network 7 points 11 months ago

A very simplified version would be this.


Ring of uncanny defense Rare, requires attunement

Once per long rest, when you are hit by an attack that is not a critical hit while wearing this ring, you may use your reaction to cause that attack to miss and all future attack rolls that are equal to the first roll also miss. This benefit lasts until you finish a long rest.


This is a little stronger as it comes with an automatic damage negation, but it guarantees it will see use once per day if you use it. It also negates rolling dice which consumes a deceptively long amount of time if you introduce a lot of effects that do this

Currently it seems to specify that you roll the 1d10+5 when you attune. If you know that your average enemy has a +5 to hit, the tactically smart choice is to keep re-attuning until you get a 15. However if you move that to be triggered as a reaction, then the tactical playoff is still waiting for a common value to come up but also potentially choosing to negate a dangerous hit on an attack that's unlikely to come back up like a 28 is a alternative tactical option.