this post was submitted on 01 Dec 2023
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[–] FaceDeer@kbin.social 25 points 11 months ago (3 children)

The way I usually do group stealth is to have everyone roll and the party is stealthy if at least half of them succeed at the check.

[–] MouseKeyboard@ttrpg.network 14 points 11 months ago

That's how the official rules do it.

[–] TwilightVulpine@kbin.social 8 points 11 months ago

That's a good way to do it. I used to let the leader to roll for everyone but that tends to let unstealthy parties off too easy.

[–] AndrasKrigare@beehaw.org 6 points 11 months ago (1 children)

I like in Pathfinder they have this as the Follow the Expert mechanic

https://2e.aonprd.com/Activities.aspx?ID=4

[–] Khrux@ttrpg.network 3 points 11 months ago

A really quick 5e port of this is "if a character makes an ability check and has expertise in it, they may grant any creatures who are also making the check advantage on the same check".