this post was submitted on 29 Nov 2023
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Games

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[–] dalekcaan@lemm.ee 18 points 11 months ago (1 children)

That's okay, there shouldn't be any games made with later versions of Unity, since everyone knows not to use Unity now.

[–] Gabu@lemmy.world 6 points 11 months ago* (last edited 11 months ago) (1 children)

Godot 4 has feature parity, for any devs not in the know. It's also WAAAAY better at creating small binaries and exposing moddable content in games.

[–] ICastFist@programming.dev 2 points 11 months ago (1 children)

Binaries at around 61MB, which has the full engine code. I don't know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it'll throw a line of error pointing to that per frame. Won't crash or anything, but it's annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it's leagues better than Unity, once you understand how to do stuff

[–] Gabu@lemmy.world 1 points 11 months ago (1 children)

Regarding per-frame errors (it used to SUCK being on early beta, a lot of things did that), can't you just disable that specific error from getting logged and/or throwing a warning? I can't remember how, but I could swear I've done it before.

[–] ICastFist@programming.dev 1 points 11 months ago

Never managed to find a way to do that, so I just make the animations then turn off the skeleton modifier in order to avoid that.