this post was submitted on 28 Nov 2023
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[โ€“] MrGerrit@feddit.nl 1 points 9 months ago (1 children)

It doesn't scale, the game can be quite though in the beginning. First time I've beaten the game it took me hundreds of tries.

Now I can almost always complete every run with each character.

Late game enemies tend to have more health and cursed enemies have double or triple the health but it's always the same.

There lots of weapons, passives and synergy's that upgrades your damage.

If you unlock l something like the make shift Canon it can one shot bosses straight away.

The game does have a damage cap but with enough synergy's and passives you can even break that.

[โ€“] Nacktmull@lemm.ee 1 points 9 months ago* (last edited 9 months ago)

Sorry, what I meant was not an overall difficulty increase but that when you unlock more weapons, the game will spawn harder enemies. After finding the difficulty to be fine at first, I noticed just after the first few runs few runs, that suddenly level 1 spawned much harder enemies then on the runs before. That equals a form of difficulty scaling up with unlocks. It has been known in the community for a long time too.

According to an old interview with the developers, each level has a selection of rooms to draw on, but they're graded on difficulty and the map generator won't place the harder ones until you've experienced the easier variations first, so you can gradually get used to the concepts. So the more you play, the more difficult rooms you're unlocking. source

When I get into a game I want to get to know a certain difficulty setting before I turn it up. The sudden change in enemy types I experienced in EtG after the first runs made me feel like playing a game that arbitrarily changes difficulty without giving me a choice over it.

Of course my impression might be wrong. Do enemy types per level/area turn consistent later on in the game, or do they keep changing with unlocks?