this post was submitted on 22 Nov 2023
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[โ€“] chiliedogg@lemmy.world 14 points 11 months ago (1 children)

Unity was the biggest stumble.

Publishers hate surprise fees, distribution platforms absolutely won't pay per download, developers (companies) are stretching budgets as it is, and the individual developers are quick to anger and will hold a grudge for eternity.

They really gutted themselves.

[โ€“] ICastFist@programming.dev 5 points 11 months ago

The stupid idea went forward despite warning from people within the fucking company, no less. All because they wanted to get some of Hoyogames (Genshin and Honkai Impact)'s juicy profits