this post was submitted on 22 Nov 2023
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[–] malchior@aussie.zone 26 points 11 months ago (2 children)

A delayed game is eventually good, but a bad game is bad forever. (Very rare exceptions apply).

[–] snooggums@kbin.social 13 points 11 months ago (1 children)

Duke Nukem Forever is the exception, and to be honest I'm not even sure if it counts as a 'delay' when they started over with new game engines multiple times...

[–] ThunderingJerboa@kbin.social 7 points 11 months ago

Yeah development hell is a rough spot. Sometimes it can turn out great projects (Doom 2016 is a decent example, when it was originally meant to be Doom 4 it was closer to a call of duty style game) but alot of the time it turns into a mess. You already mentioned Duke Nukem forever, you also have Spore, Too human, Final Fantasy 15, Dead island 2, etc.

[–] BudgieMania@kbin.social 4 points 11 months ago (1 children)

Depends on the proximity of the release date and the amount of delay honestly. A delay of only a few weeks very close to release tends to indicate that the release is going to be a mess, fortunately it is not the case here and the delay is significant.

[–] lorty@lemmy.ml 1 points 11 months ago

I can think of only one time a two week delay didn't result in a broken game anyway, but how much of that was because of the delay is impossible to know.