this post was submitted on 18 Nov 2023
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[โ€“] Cylusthevirus@kbin.social 13 points 1 year ago* (last edited 1 year ago) (1 children)

I think there's a kernel of truth to it. A poor first impression followed by a subsequent recovery tells us that a game could have been good at launch, but was rushed out for various reasons. This practice of forcing the public to pay to be beta testers for a half finished product should be punished.

And nothing's going to erase a garbage launch. It will always have been garbage and the shit launch will always be a part of the conversation about the game. Hence why we still talk about it even in games that have recovered.

You can't patch history.

[โ€“] Caligvla@lemmy.dbzer0.com 0 points 1 year ago

I agree with the first impression aspect and I believe it's important to get the release right because of it, but the phrase deliberately implies a bad game will always be bad which just isn't true. "Bad impressions are forever" would be more accurate.