this post was submitted on 18 Nov 2023
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[–] mindbleach@sh.itjust.works 2 points 1 year ago (1 children)

I also liked 'the narcissistic injury of the level ignoring me' as an excuse for unrealistic hit decals.

I didn't care for his 'so what?' attitude about someone pointing out they were unrealistic - because the game's supposed to be immersive. If you want an effect and the excuse doesn't fit, find a different excuse. What else would justify the mechanic you're trying to convey?

[–] August27th@lemmy.ca 2 points 1 year ago (1 children)

Someone complained about the hit decals from a 25 year old game being unrealistic? I don't blame him for the "attitude"; this was among the first games to have such a thing. That shit was cutting edge for the time and it blew our minds. Not even Quake 2 had hit decals, IIRC.

Half-life was hella immersive for the time. People take everything for granted nowadays.

[–] mindbleach@sh.itjust.works 2 points 1 year ago

He was describing a discussion with one of his fellow devs, 25 years ago.