this post was submitted on 17 Nov 2023
21 points (88.9% liked)
Godot
5885 readers
53 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is a very common question, I'm sure you can find many articles or videos about "how do I start" when getting into game dev with an engine. As you already have a development background the best way for you is probably to "just build something" using the official documentation only. Pick a "small" game or project as a way to work with the engine and learn how things are done and how all the pieces interact with each other. The more you understand all the bits and pieces and how they are composed together to form a game the easier you will find it to plan and conceptualize your game.
Multiplayer is a super interesting topic, especially regarding these mysterious "game servers" or online services. I recommend Nakama as a FOSS example for one such service - which conveniently also has Godot support. The example project of theirs might also be a good starting point for you to see the engine at work.
Alternatively you can also use your backend experience to build the game services yourself - but that will distract you easily from working on the game itself.