this post was submitted on 15 Nov 2023
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[–] Anticorp@lemmy.ml 17 points 11 months ago* (last edited 11 months ago) (5 children)

There should be a happy medium. I haven't played Elite Dangerous in a year because I'm 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It's more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you're in a huge wormhole corporation that uses 3rd party tools to map all of the wormhole connections to known space.

[–] val@infosec.pub 7 points 11 months ago

Given every single system in Starfield is already explored and built on, I think they should have just given up on the jump system and gone with a gate system like Freelancer or the X series. You get to fly to every point without menus while still being time efficient. The reason they didn't go with this is presumably because of the supposed "exploring the unknown" angle, but you never explore anywhere new in Starfield anyway.

[–] omicron@lemmy.world 7 points 11 months ago

Everyone loves to hate on it, but one thing that Star Citizen absolutely nails is the sense of immersion. From the time you load in until the time you are inevitably disconnected from the server, and from ground to ship to space, you are in one experience with no loading screens

[–] lemmyvore@feddit.nl 6 points 11 months ago (2 children)

Why doesn't Elite let you travel offline? Like, set the destination, close the game, and reopen it 3h later.

[–] lorty@lemmy.ml 4 points 11 months ago (1 children)

Because they decided to make the game always online in a persistent galaxy so the possibility a ganker finds has to be respected.

[–] osprior@lemmy.world 6 points 11 months ago (1 children)

That's not true, you can play solo (but you still need to be online) and you won't see other players

[–] lorty@lemmy.ml 2 points 11 months ago (1 children)

I actually forgot that's an option, which just makes the always online an even weirder choice.

[–] Delta_V@lemmy.ml 1 points 11 months ago

Its not about good game design.
Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.

The data suggests that hypothesis is false.
An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.

[–] Anticorp@lemmy.ml 2 points 11 months ago

I'm not sure. I guess because they go hard in the simulation aspect of the game. Although if we're being realistic, it's unrealistic that you'd have an interstellar space ship without an autopilot. I read that there are mods to enable autopilot, but I also read they can get your account banned, so I stopped looking into them.

[–] c0mbatbag3l@lemmy.world 4 points 11 months ago

I'm 50 jumps away from where I need to go, which means like 3 hours of nothing but travel

If you upgrade your fuel scoop, that'll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.

[–] Dragster39@feddit.de 2 points 11 months ago

I think the X-Series did this really well