this post was submitted on 14 Nov 2023
81 points (95.5% liked)
Gaming
19998 readers
62 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is such a weird take. Of course, for the things you mentioned, yes.
But in the case of storage, it's not like the devs purposefully increase the sizes of their game for some reason. If indie devs had the resources to easily make graphics as advanced and voice every little thing in their games, they would, and their games would become as big.
The only reason it doesn't happen is because they literally can't do that with their resources, which are better spent elsewhere. But this is not an inherent advantage of indie games, in fact, it's quite the disadvantage. I'd love if my indie games at least had the possibility of cutting edge graphics and voice for everything.