this post was submitted on 10 Nov 2023
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[–] MonkderZweite@feddit.ch 4 points 1 year ago* (last edited 1 year ago) (2 children)

Do deduplicating filesystems do bit-level deduplication? Wouldn't change unoptimized media, but still curious, what the difference would be.

[–] You999@sh.itjust.works 11 points 1 year ago* (last edited 1 year ago) (1 children)

ZFS will do block level deduplication but requires a large table be stored in ram. The issue arises that the cost to increase your ram to keep up with that table size usually ends up being a lot more than just adding more storage.

I do believe most games have an inflated size due to uncompressed assets being included which a file system level compression could help with so long as you have the CPU to spare.

[–] MonkderZweite@feddit.ch 2 points 1 year ago

Thanks for the explanation!

[–] pascal@lemm.ee 2 points 1 year ago (1 children)

Btrfs can do that, but the CPU load would be uncomfortable.