this post was submitted on 04 Nov 2023
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[–] mindbleach@sh.itjust.works 13 points 1 year ago (15 children)

Only legislation will fix this.

You were never going to shop your way out of it.

[–] gerryflap@feddit.nl 7 points 1 year ago (1 children)

I'm all for legislation to fix scummy practices in areas where something is essential, i.e. transport, connectivity, food, etc. Or to counter predatory practices like gambling or lootboxes that prey on addicts or children. But in this case I feel like it'd be a bit too much. Nobody needs WoW, nor is it really (in my opinion) preying on addicts in the same way as gambling or lootboxes. If enough people are willing to pay such a ridiculous amount of money, then apparently this is really the value.

[–] mindbleach@sh.itjust.works 10 points 1 year ago

'Exploiting people over nothing important is better, actually' is a weird take.

'If it sells it can't be wrong' is just fucking awful.

[–] blazera@kbin.social 6 points 1 year ago (2 children)

holy shit legislating video game prices?

[–] mindbleach@sh.itjust.works 24 points 1 year ago (4 children)

Business model. Legislating the fucking business model.

Jesus fuck, what is it about this industry that makes people flip out about any sort of consumer protection? You know this is fucked up. You know "just don't buy it!" will never help. What other possible solution do you imagine, besides telling companies to just sell a product, without any exorbitant double-dipping?

[–] bogdugg@sh.itjust.works 11 points 1 year ago (10 children)

You know this is fucked up.

I don't see the issue to be honest. It's three days... How is it substantially different from somebody waiting 3 months for the price to go down even more? What are you protecting against?

[–] tal@lemmy.today 9 points 1 year ago* (last edited 1 year ago) (1 children)

I don't see the issue to be honest.

I think it's fine too, for the general case of video games. If someone wants to pay some premium, several times a game's price to get access a couple days or a week early, I mean, I sure as hell am not going to pay it, but if some people do and are willing to bear a larger portion of the development costs, fine. It's not like I would have noticed or cared if a game's release date was a week later. Besides, I'm going to wait for reviews to come out anyway.

I'll also add that I'm not gonna get "premium" editions with some plastic doodads or artbooks or whatever, but there are clearly people who are willing to do that. If a game publisher wants to make the offer and someone else is willing to accept, I mean, okay, whatever makes them happy.

That being said, WoW is an MMO, and that does introduce different dynamics. I don't play it, so I don't know the specifics there. Like, a guild cannot play together if all of its members aren't together at the same time, and maybe that puts pressure on all the members to buy early. It also sounds like there are some self-imposed challenges to try to be the first person to do various things, and I guess that there could be a pay-to-win element in that sense. Frankly, I don't find doing that sort of thing to be much fun, but I suppose for people who do, maybe it'd be an issue. Maybe there's something specific to WoW that makes it matter more than a typical video game there.

I think that in general, a lot of video game players would be a lot happier if they obsessed less about getting things exactly on release dates. I mean, the patientgamers crowd waits for at least a year before they look at a game. I wouldn't go quite that far myself, but they still have fun playing games.

[–] Khotetsu@lib.lgbt 3 points 1 year ago

WoW has historically worked on a daily limit to progression model for the endgame, so the 3 day early access is potentially a 3 day permanent boost for the people who buy it. I would imagine competitive raiders going for world first and "clearing hard difficulty versions of raids while they're current content" achievements and their related rewards will be essentially mandated to buy it.

As for gamers obsessing over things at launch, I wish it were different, but I think of it like movies or TV shows. If you go and watch a movie a year after it came out, nobody is gonna be talking about it anymore. And for some people, that social buzz around a new piece of media is half the fun. Playing a game and talking about it with your friends, the sense of discovery finding things out before you can just look it up on some wiki site, etc.

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[–] blazera@kbin.social 1 points 1 year ago (1 children)

the business model of...charging too much money? No, I dont have any issue with this. I have a lot of issues with Blizzard, but this ain't on the list. It sounds like a smart way to alleviate expansion launch server burden, giving both a much better experience for some, and an improved launch for the rest.

[–] mindbleach@sh.itjust.works 6 points 1 year ago (1 children)

... it's a subscription service! They already get a shitload of money, every single month. Don't bemoan their server costs. That's what you're already paying for!

[–] blazera@kbin.social 2 points 1 year ago (1 children)

I didnt say server costs, I said server burden. Long queue times on launch day, server crashes, very unevenly distributed server load when everyone is in the same area at the start. I remember FF14's latest expansion was so bad, they completely halted sales of it. Forget too expensive, there was no price, you could not buy it if you were late.

You dont have to pay $90, because you dont have to buy this early access. you dont have to buy the regular access. You are not entitled to this game as a human right, the developers didnt have to make this game, and they dont have to let you play it for whatever price you want. They get to decide the price.

[–] mindbleach@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago) (1 children)

Hair-splitting. They have your money already. Services breaking down is not a problem solved by charging more - as you point out, for FF14. Charging more than the price of an entire new game, for three fucking days of opt-in beta testing, is completely absurd.

Any form of taking your money for bullshit is reducing how much you can spend on things that matter. This ultracapitalist zeal for equating price and value only makes a lick of sense if it's rational people making informed decisions - and there's a thousand other ways we identify and forbid irrational uses of money.

Outright confidence scams have seen victims come back with more money, thinking it'll work out this time. Revenue alone absolves nothing.

[–] blazera@kbin.social 2 points 1 year ago (13 children)

Yeah, charging more is a very common way to alleviate service congestion, like amusement parks. They have the same sort of early access for more money deals. or very popular dine in restaurants, concerts, anything where capacity is a concern really.

Any form of taking your money

They are not taking anything, they do not have access to your wallet or your bank account. You can choose to give them your money. No one is making you, you have all of your money to spend on things that matter. If this doesnt matter to you? Dont have to spend a cent on it. Make your own MMO and charge less for it.

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[–] theneverfox@pawb.social 1 points 1 year ago (1 children)

Try this on for size. Split them up, make them worker owned, or strip their IP and open source it. Send a message that anti consumer behavior is dangerous - that your investments could go to zero.

Blizzard and Activision stood up there at the ftc and promised their merger would lead to better products at better prices for customers. Their customers overwhelmingly disagree. Microsoft and Activision/Blizzard said the same. It's all worse and more expensive.

Companies exist for people, not the other way around. They don't have rights, they don't have feelings, and if we do nothing everything we love will turn to shit.

We're in the endgame. Companies are cannibalizing themselves and each other to desperately extend their profit growth for one more quarter. Not to mention, they do that by squeezing their customers just a little harder from all sides

We need rules and boundaries to the game, or this becomes the only workable playstyle for the board of every publicly traded corporation. We're going to crash - we've colonized the whole world (or at least every place with resources highly profitable to extract). The rate of growth can't increase - new markets and technologies will open up areas for growth now and then, but certainly not quarterly. Cannibalizing existing industries is going pretty damn fast, and either we stop it now or we stop it once everything is terrible and our technology sucks.

Either way, we're going to have to tackle climate change and inequality...

[–] blazera@kbin.social 2 points 1 year ago (2 children)

You seem to be ranting about something else entirely, we're talking about an announced price for a game

[–] theneverfox@pawb.social 1 points 1 year ago

Could you explain to me how changing more for less is a good thing here?

[–] theneverfox@pawb.social 1 points 1 year ago (1 children)

Could you provide me an example of when voting with your wallet worked?

[–] blazera@kbin.social 1 points 1 year ago (1 children)

Sure. See, im not gonna buy this game, and Im gonna still have my $90 dollars.

Someone else who does want that early access for $90 will get what they want.

[–] theneverfox@pawb.social 1 points 1 year ago (1 children)

That's not even you voting with your wallet. That's just you not buying a thing because it's too expensive. That's an example of price elasticity

Voting with your wallet is this flawed concept that consumers can control companies through individuals boycotting their products.

For example, I uninstalled hearthstone and quit Blizzard along with many others back when they let China censor a US esports player who commented on Hong Kong protests. But now I wouldn't buy anyways, because their games suck and their payment schemes are obscene

All they know is they lost n customers in that time period, and failed to recover m

[–] blazera@kbin.social 2 points 1 year ago (1 children)

That’s just you not buying a thing because it’s too expensive.

yeah, that's what Im doing. I am not hurt in anyway by not buying this thing, no one is making me buy it. That is an option for literally everyone, no one has to buy it. Im not a protesting activist trying to change Blizzard, Im simply not affected by this. The only people that are, are people that want to pay $90 for early access. If they dont want to, nobody is making them.

[–] theneverfox@pawb.social 1 points 1 year ago (1 children)

Yeah, that's fine. I'm also not interested, because i don't play wow anymore

But the phrase "voting with your wallet" is a term loaded with a narrative to justify everything under capitalism, from anti-consumer behaviors to blaming working people for climate change. Neoconservatives and Libertarians use the idea for how deregulation and privitization is the solution to everything

You don't seem to believe in that nonsense, so I'd encourage you to not use the phrase

[–] blazera@kbin.social 1 points 1 year ago (1 children)

Wha youre the one that brought it up

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[–] Chozo@kbin.social 3 points 1 year ago (14 children)

What would this sort of legislation look like to you?

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