this post was submitted on 03 Nov 2023
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[โ€“] sammytheman666@ttrpg.network 8 points 1 year ago (1 children)

Plus, lets say that a player isnt comfortable into going full roleplaying. Saying what he wants to do with or without a die is a decent way to keep them included into the dialog.

[โ€“] Yukito01@lemmy.world 2 points 1 year ago

That's a very good point. When I DM, I always let the players avoid any unnecessary rolling, especially if they get into character and describe what they do, if so they want. Something like, "you can skip rolling, and this happens, or you can roll and try a better outcome, but also risk a worst one." Works wonders with all kinds of skills. For example, (in PF2e), you can spend two actions to climb that wall, with no need of rolling, or spend one action and an Athletics check to see if you can do it faster.