this post was submitted on 31 Oct 2023
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[–] sleisl@sh.itjust.works 2 points 1 year ago (1 children)

Cocoon - Big puzzle game fan but this one has me underwhelmed so far. It feels disappointingly linear, and I haven’t needed to think very hard to solve anything yet. The design and atmosphere is fantastic, but I hope it gets a little more confident in its mechanics soon (just 2hrs in).

Curse of the Golden Idol - Played the first DLC. Great stuff, still has all the weirdo charm of the main game with some new logic puzzles to figure out. I thought the last chapter here felt a little too straightforward to solve for how complex it seemed at first glance, but overall it was a good expansion. On to the next one!

Factorio - 70 hours into Space Exploration and currently trying to plan a transition of my base from a main bus design to city blocks. I started SE immediately after my first vanilla Factorio victory, so it’s been a bit of an uphill climb but very fun. I really enjoy reaching a new science tier and then pausing for a while as I automate and upgrade everything that I unlocked. No rush in space!

[–] Deestan@lemmy.world 1 points 1 year ago (1 children)

+1 for city block design in SE. It has too much recipe interaction and breadth of ingredients for a main bus to be pleasant.

[–] sleisl@sh.itjust.works 2 points 1 year ago (1 children)

Thinking through how to transition from my bus to a modular design feels like it’s leveled up my Factorio-fu by an order of magnitude lol. I realized that I don’t need to start with full block design as long as I can work towards getting everything on trains. That’s gotten me moving again and I’m well on my way to the first off planet resources now. What a great game.

[–] Deestan@lemmy.world 1 points 1 year ago

Same here! I started with bus, then moved on to train-based design that is slowly turning into a block design. Trying out many multiple block patterns spread wide and connected by rail.