this post was submitted on 27 Oct 2023
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

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[โ€“] Ilflish@lemm.ee 11 points 1 year ago (1 children)

Probably very hot take for this community. The $1 for every hour of enjoyment is a stupid metric. People will spend upwards of $10 for a 2 hour movie or $5 for an hour-long album. Games have components of many pieces of media and many treat it's worth lower. I'm all for saving money but it's a different discussion regarding the value of the medium, especially when we just discuss it as the consumer-mindset of "hours of my life" vs. experience of enjoyment

I absolutely agree.

I do still use the metric, mostly to demonstrate that something that's expensive is still a good value. For example, I've spent hundreds on Paradox games, but I've gotten over a thousand hours from them, so I've gotten incredibly good value from it.

I'm patient because I hate buggy games, not strictly because of cost, though I'll buy something on a good sale if I notice it. If games released mostly bug free, I'd buy a lot more games closer to launch. I don't have a lot of friends who play games, so there's no pressure to buy things say 1, so I wait until the updates settle down.