this post was submitted on 27 Oct 2023
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

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[–] conciselyverbose@kbin.social -2 points 1 year ago (1 children)

If it's not sustainable, your game doesn't deserve to exist.

Microtransactions are unconditionally a purely evil business model with no redeeming qualities under any circumstances. There is no circumstance where they can theoretically be forgivable.

[–] howrar@lemmy.ca 9 points 1 year ago (1 children)

What about microtransactions makes them evil? Is your gripe just about loot boxes? Or paying for art? Or is it the middleman? I don't understand how charging for art in the context of a video game can be inherently evil.

[–] conciselyverbose@kbin.social -2 points 1 year ago (1 children)

Everything. Parting out core elements of a proper game into separate purchases is a fundamentally abusive business model, designed for the sole purpose of manipulating dopamine to rob whales blind.

Cosmetics aren't any different than anything else. The only possible valid way for them to exist is to have them be earned in game. You're the exact same piece of shit if you charge money for a shotgun as you are if you charge for a shotgun skin. "Premium" classes of players based on spending are not, and cannot theoretically, be OK.

"My game needs an unforgivable business model to exist" (ignoring that that has never once had any basis in reality) is not a justification for being a piece of shit.

[–] howrar@lemmy.ca 8 points 1 year ago (1 children)

It sounds like we just disagree on what constitutes a core element of a game. I'm very happy to not have to pay for things I don't care about, but I can understand that it sucks when you do care about it and there aren't as many people to split the costs with.

[–] conciselyverbose@kbin.social 0 points 1 year ago

Everything is core.

There is only one thing that is permissible to charge for in any context: actual playable content. That's not a multiplayer character, it's not any cosmetic, it's not anything but new maps, new stories, or new game modes.