this post was submitted on 26 Oct 2023
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Gaming

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Just looking to gather opinions and thoughts from this community that were thinking of trying C:S II now that the game is out publicly.

Did you like it? Did you return it? Are you waiting until reports say it's better? Does it meet your bar of playable on your system as it is right now? Are there improvements over the original you were happy to see? Are there parts you miss? Are there still things you wish for?

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[–] Rentlar@beehaw.org 18 points 1 year ago (8 children)

I'll start, having grown a city to 40k, it's low-medium quality and hovering at 20fps but at least it's consistent. I don't get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I've been having fun with it despite that and I'm looking forward to a smoother prettier experience later.

Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren't clogging your lines and trucks aren't in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.

I still can't figure out how to flip one way street directions. I'd like the destination path view of a person or vehicle again. I'd like to be able to assign a stop sign to only two of the four directions of an intersection.

I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.

[–] boCash@lemmy.blugatch.tube 5 points 1 year ago (2 children)

I still can't figure out how to flip one way street directions.

It took me a while too. With the Replace tool selected, click and drag along the length of the street segment in the direction you want the traffic to go.

[–] Rentlar@beehaw.org 3 points 1 year ago
[–] sonori@beehaw.org 2 points 1 year ago

Words cannot express my gratitude. My solution up until this point has been just relaying them, but that’s obviously kinda annoying. Thank you so much.

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