this post was submitted on 24 Oct 2023
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[–] yellow_fishtail@lemmy.world 11 points 1 year ago (2 children)

Guess your player just wanted to be op. I don't really like those guys at the table.

[–] EmiliaTheHero@possumpat.io 50 points 1 year ago (2 children)

Not necessarily.

A. They might have really liked the flavor and/or mechanics on the UA version and the homebrew version was different enough that it wasn't as interesting to them

B. OP might have taken long enough researching Mythic and it's alternatives that the player had time to reconsider their choice. The player might have been split between the two anyway

C. The player might have realized that running a homebrew/UA class was going to be a lot of extra work for themselves and/or the GM, so they decided to do something easier

In case you guys didn't quite get it, here's the actual conversation:

"I want to play Mystic."

"No."

"Ok, I'll play paladin then."

"😭"

[–] yellow_fishtail@lemmy.world -1 points 1 year ago

That's possible tbh. Guess I just thought of the most likely possibility.

[–] Cylusthevirus@kbin.social 12 points 1 year ago (1 children)

Honestly it's fine as long as everyone is in a similar power band. All you do is scale up encounter difficulty slightly by adding monster abilities or extra opponents. All power levels are relative to the campaign's conditions, after all.

What sucks is when one person is vastly stronger than their peers and sees no problem with this. Those people never learned to share and should be shunned.

[–] Sheeple@lemmy.world 8 points 1 year ago

Sounds good on paper but realistically high power is harder to manage than lower power. Speaking from experience as a GM

It's not impossible but it's 100% more effort that could otherwise be used to pay attention polishing different parts of the game.