this post was submitted on 24 Oct 2023
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[–] phillaholic@lemm.ee 30 points 1 year ago (3 children)

Sony buys up studios for their talent not their IP. Bungie/Destiny is the only exception. They have a strong history of empowering their developers to release better games than they did before.

Microsoft is the opposite. They buy up studios / IPs and run them into the ground.

[–] RolyRamen@lemmy.world 11 points 1 year ago (1 children)

Can’t agree more. I don’t think there’s a studio under MS that’s done better under their leadership/portfolio than they’d done prior to their acquisition. The studios created to shepherd Xbox franchises that original studios move on from generally have never matched the highs previously seen either.

I also don’t appreciate them hoovering up franchises, via acquisitions whilst failing to develop much new that’s if any note. All it does is condemn a growing back catalogue to mediocrity or have them disappear into the vault.

Sony aren’t perfect but their studios tend to produce top tier games that look and feel like they’re a tier above most, making the most of their “exclusivity”. Most (all?) their major releases are their own franchises developed in house too, and it feels like there’s a steadier turn out of new, quality IP to boot.

[–] micka190@lemmy.world 7 points 1 year ago (1 children)

You don't get it, though. Microsoft will put everything on Gamepass. Sony fanboys can suck on that!

Ignore the fact that them buying-up all these studios is objectively bad for our hobby and the industry, and that Gamepass has been touted as being objectively bad by everyone in the industry because studios receive a minuscule amount of revenue from it and that it disadvantages indie devs.

The only thing that matters here is that my metaphorical sports team beats your metaphorical sports team.

[–] phillaholic@lemm.ee 2 points 1 year ago

I’m biased, but I have a trial to PC Gamepass and don’t find it better than PlayStation Extra.

[–] RGB3x3@lemmy.world 1 points 1 year ago (1 children)

Tomato/Tomato. They get the IP and keep them exclusive. Sony shouldn't get a pass just because their games are better.

The "exclusives-game" these companies play is bad for the consumer and Sony plays it just as hard as anyone else.

[–] phillaholic@lemm.ee 9 points 1 year ago

Sony makes them. Microsoft buys them. Two very different things. Quality is a separate issue, but related In that Microsoft apparently has a hundred billion dollars to spend but can’t make a great game by themselves in the last two decades. They have no taste for it. I hope they prove me wrong. I don’t want to see them become a monopoly of mediocre games that we have to subscribe for. I also don’t want to see Sony without competition.

[–] dudewitbow@lemmy.ml 0 points 1 year ago* (last edited 1 year ago) (2 children)

I mean Sonys last purchase was Firewalk Studios, who was working on a game that hasnt been publically shown(however, sony was given a preview of it privately) and they havent released a game yet, so they technically bought out an IP unless you claim they already hit the reset on whatever project they kept under the sheets.

[–] phillaholic@lemm.ee 4 points 1 year ago

Borderline I’d say, but if it’s not public Sony is buying based on devs / potential, not existing sales or hype, and at that point they are bankrolling a new IP and assuming all those associated risks.

[–] echo64@lemmy.world 1 points 1 year ago (1 children)

Eh no, you can't really level the idea of buying out an ip that only exists behind closed doors.

[–] dudewitbow@lemmy.ml 0 points 1 year ago

It does if they decide to remove the windows conpatibility that was announced beforehand. So far they havent, but if they did, it would be treated the same.