this post was submitted on 22 Oct 2023
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Star Citizen

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How many of you watched Citizen Con? Any first impressions you wanna share?

Personally while I think all the tech presentations were nice I'm pretty much stuck in "I'll believe it when I can play it on live servers" mode.
Most of this stuff will take months (if not years again) to release so it's kind of hard to actually get hyped about it.

Some random notes about the stream:

  • engine trailer was nice, not much to write about it since tech showcases were always good
  • graphical updates were cool though the only thing I'm looking for are parts that will improve performance (I'm playing with an ancient CPU)
  • really like the realistic audio mode, that's exactly what I was hoping for
  • server meshing looks promising, let's hope live implementation goes well (as well as it can anyway)
  • destruction system will make combat way more dynamic and frantic. I'm curious how well this will work in actual gameplay.
  • resource management looks fun, probably won't see much of it since I prefer smaller ships but it should be a good addition that'll make multicrew ships less of a "best choice" (especially for solo players)
  • ship part was whatever. I mean, presentation itself was good, I just don't particularly care about ships.
  • I'm a bit mixed on the UI. Usability upgrades are good but I still hate the hologram style used for everything. Star map looked a little clunky but that might've been due to Bone stressing behind controls.

Pretty good start overall. All the demos were neat and showed a lot of long awaited improvements so kudos for that. I'm curious about what awaits us tomorrow.

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[–] dustywinter@discuss.tchncs.de 8 points 1 year ago

I definitely want that 'realistic audio'

Server meshing proof of concept is a huge hurdle they at least demonstrated they can do it on small scale.

Totally on board with those who were not impressed. Expectations need to be tempered with everything CIG.

As an engineer working with power distribution, I actually liked the little FTL like system they are going with. I have feeling highly experienced engineering players will be able to recover highly damaged systems that normally are behind repair, this making them good for salvage teams too.