this post was submitted on 21 Oct 2023
235 points (95.4% liked)

Games

16742 readers
790 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] jeremy_sylvis@midwest.social 19 points 1 year ago (2 children)

at 4K/High Settings

Do you believe 90% of gamers will be playing at 4K/High settings?

[–] Spedwell@lemmy.world 23 points 1 year ago (1 children)

... on AMD's most powerful GPU.

I mean... At the current state of the game, 0% of gamers will be playing at 4K/High settings.

[–] JohnEdwa@sopuli.xyz 7 points 1 year ago* (last edited 1 year ago)

I don't know what "high" refers to in this instance, but in general I kinda wish every game had their very highest settings targeted to future hardware. Not by necessity of bad optimization, but simply because it feels stupid playing older games that cap render distances, LoDs, foliage amount crowd sizes, lights, shadow qualities etc to hardware limits that were set a decade or two ago.

Just make it obvious and don't call it "Very High" or "Ultra", but directly just "Next-Gen" or something in the settings and have it target like 720p 30fps on a 4090.

[–] Anonymousllama@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (3 children)

I think I'm pretty confident in saying most people aren't interested in sub 60 FPS, especially if it's at 1080p and looking the way it does (which is mostly flat and unimpressive)

That's the most shocking part, the high-end hardware needed to brute force a 1080p game at acceptable framerates

[–] Cethin@lemmy.zip 4 points 1 year ago (1 children)

Eh, I'm fine with it in this style of game. A shooter I will not. BG3 I accepted running around 30 and didn't even feel it. It's not a twitchy game. It's a top down city builder. As long as it's responsive, it doesn't really need to run at 60. It's probably the ideal game to target 30.

[–] Amir@lemmy.ml 2 points 1 year ago* (last edited 1 year ago) (2 children)

BG3 runs at stable 1440p100fps+ for me on a 4070Ti without DLSS. I only enabled DLSS Quality and then capped framerate at 90fps because I didn't really feel like the power consumption was worth it.

I'm almost in Act 3, and so far it's been unproblematic... This game is on a totally different level.

Edit: every setting maxed out in BG3

[–] hiddengoat@kbin.social 2 points 1 year ago

For you. On a 40 class GPU. On a game that isn't CPU bound.

[–] Cethin@lemmy.zip 1 points 1 year ago

Act 3 performs worse. Anyway, everyone has a different system. My point is different games have different acceptable framerates first person games need to be at least 60, most top down games can be lower and you won't even really notice.

[–] QueriesQueried@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

most people aren't interested in sub 60 FPS, especially if it's at 1080p

Hate to say it but this is a city building sim. Above 60fps would be amazing, but Cities Skylines 1 was already known for being... not great for frame pacing or frame rates.

Obviously more is better, but you can look at any similar game and get fairly understanding "oh only 37 FPS in CS1/CIV6/Rise of Industry/Urbek City Builder/Satisfactory/Dyson Sphere Program, that's pretty solid." The only (similar-ish) game I can think of that actually has never had bad performance is "Per Aspera", but every single other one mentioned, I have had performance "desires/issues." I could also throw rimworld and dwarf fortress in there but those are different enough to be questionably relevant, but those too have performance problems at different points in time.

That being said, it does not sound like the Devs intentionally hid this info, the content creators did mention early on there were performance issues and that Paradox was aiming to have them resolved. If there was any intentional hiding, it would be probably from Paradox as the publisher, but they seem to be relatively open this time around in regards to information.

TLDR: Low fps in genre ain't that surprising, most are used to it. Obviously more is better, but they seem to be at least intent on addressing it, unlike some other devs.

[–] hiddengoat@kbin.social -2 points 1 year ago

By "people" you mean "the kind of wankers that fellate Gamers Nexus."

Cities:Skylines has always had a frame rate that takes the strugglebus to work.