this post was submitted on 20 Oct 2023
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Programming
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Design patterns are typically just workarounds for the limitations of the chosen programming language. What you might consider a pattern in C might just be a simple language feature in C++, and the patterns in C++ (as popularized by GoF) might just be language features in Lisp/Rust/whatever.
So rather than thinking about patterns, you should first choose the right language for the task. If you're working on a parser, you might prefer Haskell. If you need formal verification, there's C and Idris and little inbetween. If you need to hire lots of developers, something widely-known like JS might be the choice.
After you've chosen a language, you can identify the things that the language is bad at and apply the appropriate design patterns. Sometimes the patterns can be found in books (C++, Java) and sometimes it's just tribal knowledge (D).
It's more like languages evolved to incorporate the most common idioms and patterns of their ancestors. ASM abstracted common binary sequences. C abstracted common ASM control structures and call stacks. Java leaned hard on object orientation to enable compositional and inheritence-based patterns widely used in C and early OO languages. Python baselines a lot of those patterns, and makes things like the Null Object pattern unnecessary.
Maybe I'm using the word pattern wrong but I meant like builder, factory or visitor pattern, but on a more wide scale also stuff like dependency injection / IoC - basically "techniques" that are not bound to a specific language but rather provide a design by which some things can be accomplished better. Afaik those are not related to specific languages
I would call those language-specific. While they are useful in more than one language, they are also replaced by language features in many languages.