this post was submitted on 15 Oct 2023
482 points (96.7% liked)
RetroGaming
19631 readers
495 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dark Souls 1
Part 2, 3 and not even elden ring did manage to reach the same athmosphere and i mainly atribute it to leveldesign: Dark souls 1 is an apocalypse brought about the fact that every last being is slowly but surely driven insane before losing any semplence of self altogether and bekome huskless zombies. And the world is reflecting this: It's like a surealist painting. When you zoom in very far everything makes sense, ther is a wall and a medieval city and beneath is some sewers, but when you zoom out the city is actually in front of the wall, but then you are on top of the wall which is kinda acting like an entrance the the next area and not like a wall at all. In the other directen you go down the sewer, but then drop into a hole to be on top of a wall again with another city beneath you. And you can go even further down, either to a hell like environment to yet another city even lower, or throug a giant dead tree to come out on a beach with a clody sky above which absolutly does not make any topological sense at all. And yet this map is intricatly interconnected with several passages and elevators. Not from me: It's like with the first flame fading it's not the dead rising, but time and space itself is collapsing, that's why you can't die, that's why other players can be summoned to your world, and that's why the whole world, while still being connected, makes no sense at all.
Also 2nd choice: Obligatory: "Spec Ops: The Line"
If you haven't played it yet: Do it without reading any Spoilers.