this post was submitted on 21 Jun 2023
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Actually I think you should stop thinking about the theoretical pros and cons and just start using Godot for a test project.
Like the simplest game ever. A capsule collider (or the Godot icon if you want to stick to 2D first) running from left to right and jumping over obstacles for example.
You will learn so much while you just figure out how to do stuff and that will probably not take longer than a week. Just think in very small steps like "how to move an object in Godot" or "how to react to user input in Godot" then google this questions and try implementing it for your project.
If at the end you feel like Godot is not for you do a similar project in the next engine and compare the two.
Yep, thinking and research are all well and good but you cannot reach any kind of potential until you start doing.