this post was submitted on 13 Oct 2023
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Gaming

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[–] MentalEdge@sopuli.xyz 4 points 1 year ago* (last edited 1 year ago) (10 children)

Except they just got CoD. Playstation is about lose one the mega-franchise cross-platforms games that "everyone" buys.

IIRC they did sign the deal that let's the continue to get releases for a couple more years, but no way MS just keeps releasing their games on PS forever.

[–] atocci@kbin.social 2 points 1 year ago (5 children)

There's kinda a precedent for that already though in Minecraft, the other mega-franchise cross-platforms game that “everyone” buys.

[–] OfficialThunderbolt@beehaw.org 4 points 1 year ago (4 children)

With Minecraft, the Java edition was & still is available on many different platforms, but the later Minecraft games that were made after the Microsoft takeover have, for the most part, only come out for Microsoft platforms. Minecraft Dungeons, for instance, never came out on GNU or macOS.

The Bedrock edition was ported to PlayStation, but for how much longer will it be available, I wonder…

[–] russjr08@outpost.zeuslink.net 3 points 1 year ago (1 children)

Thankfully Minecraft Dungeons does work via Proton, though I'm not super familiar with macOS so I'm not sure if Proton works for macOS given that Apple's platforms use Metal rather than Vulkan (though I hear a translation layer is being worked on for Vulkan->Metal).

Apple has their own Proton, called the Game Porting Toolkit, and it works well for games that don't need a launcher & are mainly played with a keyboard and mouse, but I've found that game controllers don't work very well with it.

There's also MoltenVK, which is Vulkan for macOS, and DXVK, a DirectX-to-Vulkan-to-Metal layer that was used to play some Windows games on macOS before the GPTK came out.

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