this post was submitted on 11 Oct 2023
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[–] Defaced@lemmy.world 48 points 1 year ago (17 children)

Whoever can make a compatibility layer that successfully translates x86/64 to arm and vice versa and make it widely available will be a major player in the market. Valve has already somewhat done something similar with proton and Apple with Rosetta 2.

[–] Spiderfarmer@lemmy.world 24 points 1 year ago (1 children)

Apple developed it as a stopgap. In the Windows world x86/64 will be around for a long long time. Not sure if anyone is willing to support something like that for the next 10 years.

[–] agressivelyPassive@feddit.de 13 points 1 year ago (1 children)

It's all a question of market share. If (big if) arm gets a foothold into the Windows market, software vendors will simply offer two binaries and/or Microsoft could offer tooling to offer easy porting.

Apple's real genius move though is not Rosetta, but including x86 compatibility features into the Mx chips. That way the emulation is much faster.

[–] ggppjj@lemmy.world 3 points 1 year ago

Windows does have a 32/64 bit x86 compatibility layer and most of what I've seen through limited bashing around in VS2022 leads me to believe that it has arm as a fairly targetable build target already.

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