this post was submitted on 08 Oct 2023
44 points (97.8% liked)

Godot

5858 readers
12 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

I had this issue back in Godot 3.5 and hoped that it'd be gone, but Panels and some other Control Nodes still resize magically when executing another scene. This is such weird behaviour, that I have no idea where it might come from. Has anyone ever seen such a thing happen before? Here is a video of the bug in acton: https://piped.kavin.rocks/watch?v=79DYDT5qngk

you are viewing a single comment's thread
view the rest of the comments
[–] tabular@lemmy.world 4 points 1 year ago

If you recreate the issue in a new project with only the needed nodes and it's still happening then it's more likely to be a bug than something you've done. After watching the video I'd suspect there is a bug because I don't think it should change like that. If you can better understand when the bug happens then you may be able to find a bug report already exists.