this post was submitted on 18 Jun 2023
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RPG

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Discussion of table top roleplaying games.

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Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

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[–] crbn@sh.itjust.works 1 points 1 year ago

I am aware of them, but haven't read them. In the past World of Darkness has thrown me off with its lack of conciseness, but maybe I should give those a shot. I remember hearing something about a very philosophical and open-ended take on magic in one of those that did seem intriguing.

Can't say I like the idea of specifying combat items, but having them all mechanically identical. Seems simpler to just not specify them at all then.