this post was submitted on 24 Sep 2023
962 points (97.6% liked)
Dank Memes
6157 readers
1 users here now
This is the place to be on the interweb when Reddit irreversibly becomes a meme itself and implodes
If you are existing mods from r/dankmemes, you should be mod here too, kindly DM me on either platform
The many rules inherited from
- Be nice, don't be not nice
- No Bigotry or Bullying
- Don't be a dick!
- Censor any and all personal information from posts and comments
- No spam, outside links, or videos.
- No Metabaiting
- No brigading
- Keep it dank!
- Mark NSFW and spoilers appropriately
- NO REEEEEEE-POSTS!
- No shitposting
- Format your meme correctly. No posts where the title is the meme caption!
- No agenda posting!
- Don't be a critic
- Karma threshold? What's that?
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If you glitch outside of the stadium, you can actually load in GTA and Cyberpunk 2077 depending on which direction you go.
Instructions unclear, glitched my dick into the backrooms.
Just keep glitching, you've got potential.
Now i'm QPU misaligned...
Mario 64 File Select plays
There is no reason for cod to be that large either
Less people have the opportunity to pirate it with the fuckhuge download and install
The biggest obstacle to piracy isn't drm. It's ridiculous system requirements.
There is one simple reason: the bigger the game, the fewer other games you can install. So why spend time optimising size on disk, if it will just cut into the live service profits of your game?
Honestly, I'd not considered this angle before, but I would not be surprised at all if a product manager at Activision has had this thought.
I don't think that's a reason they use. If anything, I'd expect live servicr games to benefit from the game being smaller, because they want players to not uninstall it when they're feeling finished.
But "why bother" certainly is. There's not that many players who will not buy your game just because it's big. Most games are focused on the initial sale. Optimizing for size is expensive. Why spend thousands of dollars of expensive software dev time while making the game more complex to test for something that won't affect many sales? Especially compared to fixing bugs or adding more noticeable features. Software dev is always a matter of tradeoffs. Unless you're making something like a mars probe, there will always be bugs. Always always always. How many people will complain about a bug (which unexpectedly turned out to be game breaking in some niche case you didn't think about)?
The smaller the game, the more likely you are to uninstall when you're done, because it's easier to re-install (and you don't need to free up lots of space). Large size means you'll keep it installed so you don't miss the next content drop. Keeping it installed means you're more likely to play, because you have less choice.
It's a combination of sunk cost and FOMO.
It cuts both ways. If you're low on disk space, you can uninstall 10 small games or just one large game.
Though personally, I've been happy after I threw in a larger SATA SSD and now I can move installs from my faster NVME drives to the slower one when I want more fast space. I generally ignore the games smaller than 5gb when trying to find more space.