this post was submitted on 20 Sep 2023
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Gaming

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Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

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[–] Jaysyn@kbin.social 12 points 1 year ago (5 children)

Yes, but if you don't upgrade, you can keep using the old license. Unity tried to delete this from the Internet.

[–] Neato@kbin.social 6 points 1 year ago (3 children)

So if you've published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.

I figured this must have been in here. No professional organization would allow a TOS to pass into publishing that allowed a company to unilaterally change fees.

[–] spriteblood@kbin.social 2 points 1 year ago (1 children)

This is still up on their FAQ:

Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.

[–] ripcord@kbin.social 2 points 1 year ago

I love that their "proprietary" method of determining installs is to just look at the # of installs reported publicly by Google and Apple app stores.

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