this post was submitted on 19 Sep 2023
420 points (98.4% liked)

Microblog Memes

5756 readers
2754 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 1 year ago
MODERATORS
 

Daily Pac-Man @DailyPacMan

Unity has announced it will charge a "Runtime fee" to developers whenever their game is installed by a customer, potentially starting as high as $0.20 USD per install

9:44 PM 9/12/23 from Earth 12K Views

Lars Doucet @larsiusprime19h

It occurs to me that Unity's new pricing model incentivizes developers to get people to buy their games but then never install them. Steam players, you know what to do. You've been preparing all your lives for this moment. Remember your training.

you are viewing a single comment's thread
view the rest of the comments
[–] partial_accumen@lemmy.world 76 points 1 year ago (2 children)

Can we make a list of EA games that use Unity and community generated scripts to install-and-uninstall over and over again? This would run up huge Unity install bills.

I dub thee: "Denial of Profit" attack.

[–] cryptiod137@lemmy.world 29 points 1 year ago

It doesn't seem like EA has anything major, at least from a quick glance, feelsbadman.

Hearthstone and BDSP were made on unity, and if they think for a picosecond that Blizzard or Nintendo it going to let them change there TOS on them they are beyond delusional.

[–] funnystuff97@lemmy.world 20 points 1 year ago* (last edited 1 year ago) (3 children)

Unity already sort of addressed this, I believe it's max one install per device (uninstalls and reinstalls don't count as a charge). No idea at all how they'd keep track of this, but I think the solution is simple: Virtual devices.

[–] IzzyScissor@kbin.social 17 points 1 year ago

They also say that 'They do not want to track users across devices, so each device will count individually'. They say you can appeal large charges, but only if you can prove that it's a botnet or bad-faith actors. If it looks like random data, the developers are stuck with the bill.

[–] teruma@lemmy.world 1 points 1 year ago

I wonder if one could script spinning up a bunch of cloud instances, installing the game, then destroying the instances.Only issue is how to mask your personal identification from the installer (if its even possible), because anyone competent would track that alongside install requests.