this post was submitted on 19 Sep 2023
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Game Development
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It's not that easy switching off the software used for work. Most of those people have spent years learning it. I agree using godot ia the best choice, but most of those people probably don't have the time and can't afford to ditch unity, abandoning all the work they did on it in the process
Yeah, you're right. They should however be investing in moving away from Unity ASAP. This would only be a stop-gap solution if Unity listened.