this post was submitted on 19 Sep 2023
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At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)

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[–] HipsterTenZero@dormi.zone 4 points 1 year ago (1 children)

Fighters are so good, they're basically the Champion subclass of 5e, but their expanded crit range is also an expanded hit range, twice as big, and scales with every accuracy buff and AC debuff you or your team puts on your enemies. Team up with a bard and you've got something stupid like a 12-20 crit range on on-level enemies. Team up with a wrestler and you've got reaction attacks to ply that range on.

They are also simultaneously the battlemaster fighter, eldritch knight, and whatever else you want to tack on if you'd like, or none of them if you want to keep it simple.

[–] houselyrander@ttrpg.network 4 points 1 year ago (2 children)

Don't forget that crits are actually GOOD in PF2e because they multiply all damage instead of just the base weapon die.

[–] Vulpes_Corsac@ttrpg.network 2 points 1 year ago

Unless you're talking about the playtest, DnD you double all the damage dice, not just the base weapon dice. Sneak attack, smites, anything that's not locked away behind a separate saving throw (like poisons) or just a flat damage boost (like +5 to STR) all gets doubled.

PF2e is great though, would love if one of my games switched over some time.

[–] HipsterTenZero@dormi.zone 1 points 1 year ago* (last edited 1 year ago)

And of course, what weapon you're holding can further modify weapon crits. Picks do more direct damage, axes do cleave damage, hammers knock foes on their ass, fists can knock the wind out of enemies, giving them less actions, etc.

I'm particularly fond of bows, which can pin enemies to a surface, its really good when combined with a teammate who can knockback enemies with a club or shield crit or just a shove.