this post was submitted on 19 Sep 2023
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This is incorrect. The magic user kits are generally fine and if the mages just stick to damage spells they are probably mostly in line with other classes for damage (worse single target, better aoe). But there are a lot of spells that are fairly game breaking when you move outside of damaging ones.
They're not game breaking if you correctly read the rule and prepare a bit against them.
Needing to cover half the world in antimagic fields is a sign that it is, in fact, too strong.
Only an idiot needs anti-magic fields to fight magic.