this post was submitted on 18 Sep 2023
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[–] jordanlund@lemmy.one 3 points 1 year ago (1 children)

Historic generations were about 5 years...

The big problem with the Xbox One was that it was underpowered because of the Kinect requirement, so they ditched Kinect then rebranded as the Xbox One S, throwing in a 4K Blu Ray player.

Still wasn't enough, so the One X had full 4K capabilities.

If they had launched with the One X things would have looked a lot different.

[–] atocci@kbin.social 3 points 1 year ago (1 children)

How did the Kinect factor into things in terms of power?

[–] jordanlund@lemmy.one 3 points 1 year ago

Microsoft required 10% of system resources be reserved for Kinect support, even in games that didn't support Kinect features.

https://www.eurogamer.net/how-the-xbox-one-gpu-reserve-unlock-actually-works

That reduction in horsepower for the actual games showed up in reduced resolution and framerate.

Lifting that restriction allowed the Xbox One to reach parity with the PS4.