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this post was submitted on 18 Sep 2023
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This is the best summary I could come up with:
That change would potentially ameliorate concerns that some developers could literally bankrupt themselves with games that generate lots of installs but relatively little revenue per player under the currently proposed fee structure.
Unity executives also reportedly said during the meeting that the company could allow users to "self-report" data regarding their total number of installations for fee-collection purposes.
Unity previously said it would "collect data from numerous sources" to power "our own proprietary data model" tracking game installs, leading to widespread developer worries about privacy and reporting accuracy.
Schreier also reports that Unity may change its policy so that counts of installations "won't be retroactive" when it comes to meeting minimum thresholds for fee charges (e.g. 200,000 installs for free "Personal" Unity accounts).
Such a change would avoid essentially punishing games that generated a lot of sales under the previous fee-free terms and give a bit of an extra buffer to games set to release before those terms go into effect on January 1, 2024.
“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting.
The original article contains 248 words, the summary contains 194 words. Saved 22%. I'm a bot and I'm open source!