this post was submitted on 18 Sep 2023
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[–] Pons_Aelius@kbin.social 25 points 1 year ago (9 children)

Let me introduce you to the concept of sunk cost.

In economics and business decision-making, a sunk cost (also known as retrospective cost) is a cost that has already been incurred and cannot be recovered.

The money already spent cannot be gotten back. Spending more continuing to develop using Unity instead of cutting your losses and moving on is a fools game.

[–] Simulation6@sopuli.xyz 2 points 1 year ago (7 children)

Many of these groups are small indie companies or single individuals, with limited money. This is more an all in scenario then sunk cost.

[–] Pons_Aelius@kbin.social 7 points 1 year ago (6 children)

I am not saying it is an easy or pleasant decision.

Many of these groups are small indie companies or single individuals

And they are the people who will be least able to afford this price increase or the next or the next.

It sucks but that is the reality.

Cut your losses and move on.

[–] CosmicDetour@lemmy.world 14 points 1 year ago* (last edited 1 year ago) (1 children)

If I were a single indie dev with a game that was 90% complete in Unity, I think it would be fair to myself to say "well, this will be the LAST game I build in Unity".

[–] snooggums@kbin.social 3 points 1 year ago

It would be important to see if the changes would bankrupt you and also consider the possibility that the pricing gets even worse on a moment's notice as they have already proven they will screw you over. Finishing the game could be worse than starting from scratch if they pull this shit again.

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