this post was submitted on 13 Sep 2023
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Mass Effect
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My name is Commander Shepard and this is my favorite Mass Effect community on the citadel.
Rules & Regs:
- Don't be a dick, unless it's a really spicy renegade interrupt. But even then, seriously, don't be a dick.
- Memes are great - seriously, I need more Mass Effect sh!tposting in my life.
- This is a welcoming community for all stripes, let's just remember there's people on the other side of the screen and act accordingly.
- If you're here, you gotta post. Thems the breaks, kid.
Other stuff:
- I hope to welcome all Rexxitors from r/masseffect, though this is not in any official way associated with them. Still, they're great, and Mass Effect is great, so I hope all Reddit orphans can find a cozy place here to talk about whether or not Leviathan of Dis is going to pull some shady ish.
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Good, everyone copying the Ubisoft model is exactly why games have started all being identical. You could even argue that the main issues with Andromeda are grounded in the choice to try and move that direction. I'd prefer small hub worlds and actual missions again, maybe pull an ME2 with the N7 missions and have side quests narratively build off of one another like the Jarrahe station VI -> Mech facility plotline or the MSV Strontium Mule.
At the end of the day not every place needs going back to, and the world will always feel more alive when you have well crafted small hubs and one shot missions set in unique locations. Imagine how boring Thane's recruitment would have been if it was just reusing the same area and enemies from LotSB's Vasir fight, cause that's what open world gets you.
In general, people have this strange idea that the bigger the ground you can personally traverse, and the ability for that to be retraversed, makes the world "bigger." I disagree, I believe that the larger number of diverse small environments with focused efforts on art direction is what gets you there and ME1/2 really understood that.