this post was submitted on 15 Sep 2023
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[–] Hadriscus@lemm.ee 1 points 1 year ago (1 children)

So, like HaloCEA and Halo2 Aniversary. But these work fine because the originals already had decent geometry to work with. TR1-3 though ? The levels are basically cubes upon cubes. Not sure how they'll make that work

[–] MooseBoys@lemmy.world 1 points 1 year ago (1 children)

The Halo remakes were shit because they made the “original” version look way worse than it actually was on the original Xbox. The main reason is a handful of clever texturing techniques for bump mapping that they didn’t bother replicating in the remake. The result was much flatter-looking textures.

[–] Hadriscus@lemm.ee 1 points 1 year ago

So ? How is that relevant