this post was submitted on 14 Sep 2023
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A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.

MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity's own LevelPlay ad platform.

The report quotes industry consultants that say this move is an "attempt to destroy" Unity's main competitior in this field: AppLovin.

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[–] ProfessorProteus@lemmy.world 31 points 1 year ago (13 children)

I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?

Disclaimer: I haven't made any games yet, but someday "soon"...

[–] TechieDamien@lemmy.ml 6 points 1 year ago (9 children)

When "soon" comes, take a look at Godot. You won't be screwed by them because it is FLOSS. Have fun!

[–] ProfessorProteus@lemmy.world 3 points 1 year ago (2 children)

Last night I uninstalled Un*ty and replaced it with Godot, so I'm very excited to start learning. It's a little disappointing that it's not as "capable" as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.

[–] TechieDamien@lemmy.ml 3 points 1 year ago (1 children)

If there is something you want to do and it isn't simple and you think it should be, there is a good chance that there is a module that adds that functionality. Good luck!

[–] ProfessorProteus@lemmy.world 2 points 1 year ago

That's great to hear. No sense in reinventing the wheel, especially if the wheel uses quaternions for its 6-DoF rotation 😂

Thanks, and good luck to you as well!

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