this post was submitted on 14 Sep 2023
546 points (97.9% liked)

Technology

59414 readers
3554 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.

MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity's own LevelPlay ad platform.

The report quotes industry consultants that say this move is an "attempt to destroy" Unity's main competitior in this field: AppLovin.

you are viewing a single comment's thread
view the rest of the comments
[–] NOT_RICK@lemmy.world 171 points 1 year ago (4 children)

Don’t you just love when a company creates a problem just to go and try to sell the solution?

[–] Krackalot@discuss.tchncs.de 9 points 1 year ago (2 children)

Game design 101 since the first smart phone.

[–] cthonctic@kbin.social 3 points 1 year ago (1 children)

IBM sure does suck donkey balls but I really don't think that particular thing is their fault.

[–] Krackalot@discuss.tchncs.de 1 points 1 year ago

I wasn't blaming any single entity. And really the first smart phone wouldn't be accurate either, probably the first iPhone. Not so much brand, but popularity. Once the market became so large, and they started to realize they could get people addicted, regular games were over.

load more comments (1 replies)