this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] douglasg14b@programming.dev 96 points 1 year ago* (last edited 1 year ago) (2 children)

Nevermind PC games, think about how this would impact mobile games. Where you get TONS of transient installs, and very few consistent players.

You could actually go into debt by using unity, and accidentally being successful if you aren't abusively monitizing your game.

[–] AdmiralShat@programming.dev 111 points 1 year ago* (last edited 1 year ago) (1 children)

That's what this is about. The CEO said that devs who don't put ads in their games and monetize are "fucking idiots"

Unity isn't a game engine company anymore, they're an advertisement company that owns the rights to a game engine.

[–] NuPNuA@lemm.ee 44 points 1 year ago (1 children)

This is the same CEO who was at EA during their "worst company in America" awards era right?

[–] AdmiralShat@programming.dev 17 points 1 year ago (1 children)
[–] Hadriscus@lemm.ee 14 points 1 year ago (1 children)

Haha for real ? What a pedigree. What's his name ?

[–] ICastFist@programming.dev 17 points 1 year ago

John Riccitiello, dude looks, and behaves, like a bond villain

[–] Squids@sopuli.xyz 2 points 1 year ago

Or gacha/live service games, where you'll get enough installs and overall revenue to push you over the 200k threshold, but never enough installs for the 1 mil discount, in a genre where it's not uncommon for one person to have the same game on multiple devices (especially if you have a PC or console port), and for games to have a cycle of low revenue dead months that doesn't always coincide with new player counts due to the whale rule.