this post was submitted on 12 Sep 2023
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[–] Kolanaki@yiffit.net 101 points 1 year ago* (last edited 1 year ago) (2 children)

Oh yeah... I can't see this being weaponed by the bad side of the consumers.

Game comes out, it does something stupid or just "woke" and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.

[–] lazycouchpotato@lemmy.world 79 points 1 year ago (3 children)

I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds)

  • If a player deletes a game and re-installs it, that's 2 installs, 2 charges
  • Same if they install on 2 devices
  • Charity games/bundles exempted from fees

Regarding this being abused by bad actors:

Unity says it will use fraud detection tools and allow developers to report possible instances of fraud to a compliance team

- @stephentotilo

[–] nature_man@lemmy.world 73 points 1 year ago (1 children)

That clarification makes it even worse, this is obviously an attempt to push free to play or indie games out the window while making major bank.

The fraud detection will not help at all to prevent abuse especially in cases like steam family sharing where other "users" won't have to pay to install the game!

There's literally no reason to charge per game install here, the only possible reason is greed

[–] Hildegarde@lemmy.world 28 points 1 year ago (1 children)

The fraud detection is especially bad because they have a financial incentive to ignore, or under-report installation fraud.

[–] nature_man@lemmy.world 2 points 1 year ago

Exactly! I'd put money on a group abusing it, admitting to abusing it, and the game devs still being charged in the near future.

[–] BURN@lemmy.world 51 points 1 year ago (1 children)

So basically they’re explicitly condoning it. That’s not just bad, but even worse that they’re doubling down that a delete+reinstall will charge the dev twice.

This will end a lot of indie projects and they’ve basically destroyed their good standing in indie dev circles.

[–] Da_Boom@iusearchlinux.fyi 27 points 1 year ago (1 children)

It's time to chuck unity in the bin. If not Godot, go for unreal.. though I would check their requirements beforehand first.

[–] teruma@lemmy.world 7 points 1 year ago (1 children)

Hard to chuck unity in the bin when you don't use unity.

We're lucky there are enough other engines on the market at the moment, but eventually someone will need to spearhead a FOSS engine with blackjack and hookers.

[–] NocturnalMorning@lemmy.world 23 points 1 year ago (2 children)
[–] Kolanaki@yiffit.net 5 points 1 year ago (3 children)

But does it have the blackjack and hookers? 🤔

[–] ICastFist@programming.dev 2 points 1 year ago

I'd make my own branch with BJ and hookers, but both GCC and Clang failed to compile :(

[–] NocturnalMorning@lemmy.world 1 points 1 year ago

I'm sure somebody somewhere has made both of those games in Godot. Lol

[–] teruma@lemmy.world 1 points 1 year ago

Oh, fantastic. Good to know, thanks!

So once a game stops selling it had better hope its player base dries up and stops reinstalling it? The way that is phrased makes it sound like you could net lose money over the long term if sales decline and people keep reinstalling it

[–] Da_Boom@iusearchlinux.fyi 7 points 1 year ago

Also, what counts as an install? Ive seen many unity based games that don't have an installer and just run standalone? Would a standalone game count as already installed? Is it a first run thing in that case? Honestly this, and the additional clarification raises more questions than it answers?