this post was submitted on 08 Sep 2023
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These days (I’m 37) its not about the time taken but whether a game just feels like work.
I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.
I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work
Similar for me. I get maybe 2 hours on a good day that I can actually play games. I'm not wasting that grinding levels or hunting down 200 feathers. I also don't like games that spoonfeed advancement way to slowly in the beginning, I don't want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.
I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.
It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(
Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/
Maybe that's part of the reason why I value shorter games. I know if it does hit a lull I can push through it