this post was submitted on 07 Sep 2023
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Sure Todd, lol

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[–] Otome-chan@kbin.social -3 points 1 year ago (1 children)

I didn't say it's impossible. Just that it's harder, takes deliberate effort, etc. For AAA games they don't bother with that kind of thing because it's larger expense and larger risk.

[–] Dubious_Fart@lemmy.ml 8 points 1 year ago

Just to wheel things back onto the road.

I was never asking for fully procedurally generated dungeons.

I just said randomize chest locations and door locks. It cant be that hard for a company that has been using the same game engine for almost 22 years to implement a node system to roll a spawn chance for a chest, or a door to be locked or not (with a higher chance of node spawns behind locked doors).

Hell, they could have even gone the lazy way and just copy and pasted the PoI a few times and manually changed the cosmetics/appearances.

With space and prefab buildings, they have the ultimate excuse for why every dungeon is identical (at least until you get into the underground caves..), but not every one of them should have the same dead body inthe same location in the same shower, the same succulent on the same shelf. move the body to a different location! Have a chance for a cluster of books to spawn instead of the succulent! Its a prefabricated hab structure, but that doesnt mean they come with such strict instructions as "Only succulent A on this shelf"